The asset was created as part of a portfolio project for the studio. We wanted to create a big piece for an environment, but it had to be colorful, but set in something closer to reality (though it is stylized). It involved creating all steps, starting from concept, sculpting, going through the detailing phase, then remesh, baking, texturing, importing it into marmoset and configuring all lightning and maps as needed.

For this asset, we wanted to be as optimized as possible, so the textures for the roof and walls seen here are tileable.